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Timing
Timing
A comedian will tell you the secret of good comedy is timing, well that is true, and never more so than in backgammon, because bad timing isn't funny. Especially when your delivery isn't up to much either and by that we mean the way you deliver your pieces to the board.
How many times has this happened to you, you roll two double-5's or double 6's yes good roll –but then after the next couple of rolls you realise OH OH you're in trouble?
In a non-contact position, high rolls are always good. But sometimes you need to get your pieces home without being hit. Even If you're ahead in the pip count, the opposition can stun you by leaving pieces back to try to hit you.
This is where timing is most important, if one side has a big lead in pip count, you need to be aware of timing. If you were behind in the in the race by, say, 30 pips but you have an anchor in the oppositions board. You could opt for a hit! Why? Because, trying to catch them in the race is unlikely (especially if your opponent has lots of points made so that even a big set of doubles won't help) , you could try to hold off, staying back for as long as you can to save your board from collapsing.
Possibly the opposition may decide not to hit. In this case see how important timing is, the right move at the right time, will give you the answer, but that only comes with the knowledge of when to use the pieces at the right time.